Mind Spike 2nd-level divination. Casting Time: 1 action. Mind Spike 1st-level abjuration: Casting time: 1 reaction, which you take when a friendly creature within 10 feet of you is targeted by an attack. Change the name (also URL address, possibly the category) of the page. Even the target should make a wisdom saving throw, it simply by taking 3d8 psychic damage on a particular failed save, or of course half as much damage on a successful one too. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. A spell from Xanathar's Guide To Everything. The target must succeed on an Intelligence saving throw or gain disadvantage on the triggering attack and become vulnerable to psychic damage until the end of your next turn. You reach into the mind of one creature you can see within range. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. View wiki source for this page without editing. Try searching page titles and text. Range: 60 feet. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you. You reach into the mind of one creature you can see within range. Create and save your own spellbooks, sign up now! Mind Spike 5th Edition for D&D April 25, 2020 by Naveen Leave a Comment You reach the mind of 1 creature you’ll see within range. Unless otherwise stated, the content of this page is licensed under. Click here to edit contents of this page. Stacks up to 3 times. You reach into the mind of one creature you can see within range. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. © 2020 D&D Spells - Some rights might be Reserved. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. The staff provides unlimited runes in the element it is set to. Notify administrators if there is objectionable content in this page. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed to save, claiming as much damage on a successful one. The area becomes Difficult Terrain for the Duration. Source: Xanathar's Guide to Everything. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic Duration: Concentration, up to 1 hour. Level: 2 The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. Creative Commons Attribution-ShareAlike 3.0 License. Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. In Spike Growth 5e spell, the bottom which is within the distance of 20-foot radius centered within a variety twist and can sprout hard spikes and also thorns and this area will become considerably difficult terrain for the duration. Components: S. Duration: Concentration, up to 1 hour. Spike Growth Source: D&D 5th Edition ↓ Attributes. Spike Growth Edit Page Content. (future feature). On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. Duration: Concentration, up to 1 hour As per this mind spike 5e spell you can reach into a mind of one creature that you are able to see within a particular range. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. Mind Spike, Variant (5e Spell) From D&D Wiki. 2nd-level divination. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. Wizard, Lots of you gamers think D&D-Spells is a time saver. The mindspike is a staff that is capable of changing its element to air, water, earth or fire. spell. Mind Spike. Watch headings for an "edit" link when available. Combining that with the Expert Divination subclass feature at level 6, you can do a good deal of damage for VERY low spell cost. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. You reach into the mind of one creature you can see within range. View and manage file attachments for this page. 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